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Hi,I have a question about the Performance optimization for PlayCanvas.
The problem:
1.Whether the engine support Occlusion Culling to reduce the number of polygons rendered per frame? whether BSP algorithm can solve this problem?

asked 22 Feb, 08:14

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shally
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wikified 22 Feb, 08:54

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Asked: 22 Feb, 08:14

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Last updated: 22 Feb, 08:54

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